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Lock And Place: Unity level design toolkit

Unity Asset StoreDateNov 2020Duration2 weeks
  • Unity
  • Tools Programming
  • Editor Scripting
  • Published on the Asset Store

About the project​

Improve your level design workflow and drastically speed up placing props on a terrain or any kind of surface. It also enables quick level design iteration for planetoid games, by letting the Scene view camera rotate relative to your current selection.

The Placer​

The Placer lets you quickly place a prop, or any kind of GameObject, on the terrain and in your level.

  • Select a GameObject and press N (customizable), or click the new button in the Unity toolbar, then move your mouse around and place it wherever you want on the terrain.
  • Choose the object's rotation with the mouse scroll wheel.
  • Change its offset from the ground by holding Shift.

The Locker​

The second feature is a Scene view camera Locker: when you lock onto a GameObject, the Scene view camera follows it and rotates relative to its up direction.

There are several ways to lock a GameObject:

  • select it and press Shift + L or Shift + F;
  • drag it into the new field in the Unity toolbar (make sure the toolbar is enabled in the preferences);
  • double-click it, in the Scene view or in the Hierarchy.

Press Escape to exit the tool in use.

Settings​

Every option and toolbar setting is available by right-clicking the new buttons in the Unity toolbar, or in:

  • Unity 2018.3 and newer: Edit > Project Settings > Lock In SceneView and Edit > Project Settings > Object Placer
  • older versions of Unity: Edit > Preferences > Lock In SceneView and Edit > Preferences > Object Placer