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Shadows of a Sunless World: echolocation horror game (M2 project)

Student & OtherDateNov 2018DurationFour monthsRoleGameplay programmerTeam9 people
  • Gameplay programming
  • 3C
  • Enemy AI
  • Unity
  • Git
  • Wwise integration
  • Animation integration

About the project​

Shadows of a Sunless World is a thirty-minute first-person horror game in which the player can only perceive the world through echolocation. It was developed by a team of nine over four months, as part of my Master's degree (M2).

My role​

I was in charge of gameplay programming:

  • 3C (control, camera, character)
  • Enemy AI
  • Git management
  • Integration (Wwise audio, animations)

Documents​

Design documentsunless_doc-eaf489693b2acd6d04c55ca088df8329.pdf
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Project presentationShadow_of_a_sunless_world-5ccdb4ab5008c894244efd5545f30a2e.pdf
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Poster​

Shadows of a Sunless World: poster