Shadows of a Sunless World: echolocation horror game (M2 project)
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Final gameplay
About the project
Shadows of a Sunless World is a thirty-minute first-person horror game in which the player can only perceive the world through echolocation. It was developed by a team of nine over four months, as part of my Master's degree (M2).
My role
I was in charge of gameplay programming:
- 3C (control, camera, character)
- Enemy AI
- Git management
- Integration (Wwise audio, animations)
Documents
Poster




