GZDoom: dark-ambience level design
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Gameplay 1
About the project
We had to design a Doom level in GZDoom Builder. I chose a dark ambience, where monsters can only move in the darkness.
Scenario: you work at a holding centre for genetically modified creatures that fear light. You haven't heard from the centre for several days and decide to find out why. You discover with horror that the creatures have escaped...



