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Back Home: cooperative rope platformer (M1 project)

Student & OtherDateJun 2018DurationThree monthsRoleGameplay programmer
  • Unity
  • Gameplay programming
  • Physics programming
  • Local co-op
  • Level design
  • Wwise integration
  • Animation integration

About the project​

Back Home is a cooperative 2D platformer played in pairs, where you and your partner each control a small character in a fantastical world. Following a sacred ritual, the two protagonists are now bound together by a rope and must find their way home. Learn to cooperate and use the rope to cross the level and overcome its obstacles.

It was a Master's (M1) project, made in two months.

My role​

I was in charge of gameplay programming.

The main difficulty was the rope physics, combined with 2D platformer physics. The challenge was to get a good feel with a stable, performant rope that can stretch, relax, collide with the environment, shrink and expand.

My priority was not to restrict the players, and to make the mechanics fun and controllable: "easy to learn, hard to master".

Through this project, I gained a deep knowledge of Unity's physics pipeline.

Documents​

Release backlogRelease_Backlog_Feuille_1-b30a62674cdd5292d49585f981c292c4.pdf
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Progress presentationpowerPoint_presentation_suivi-875cbbb3988ebcf4151da8b1055c18cd.pdf
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