Projects
A selection of what I've built over the years: professional work, Unity tools, game jams, indie games and student projects. Use the filters or the search to find one.
Kugle CorpKugle: cosy gravity-platformer party game
Kugle Corp's flagship game: a cosy online gravity-platformer party game, cross-platform on smartphone and PC, where you collect, care for, breed and trade little creatures.
Kugle CorpGravity Platformer: patent
A Mario Galaxy-like gravity platformer system in Unity: Attractors, GravityOverrides, line editors and Zones. The prototype behind Kugle's gravity engine.
ProSumo Digital: Experienced Programmer (C++)
C++ programming on Sumo Digital's in-house engine for an unannounced AAA LEGO game: gameplay interactions between the player and the level, and UI integration.
ProPlayMagic: Experienced Programmer (XIII Remake)
Experienced Programmer at PlayMagic: debugging XIII, the remake of the 2003 Ubisoft classic, before its release, then Unity tools, an FMOD sound refactor and Unreal Engine R&D.
Kugle CorpTankistador: Galaxy Tank Battle
A Kugle Corp work in progress: an online galaxy tank battle. Play as a tank and fight! A modern take on my 2012 game Tankistador.
Asset StorePeek and Bookmark: Unity selection history & bookmarks
Unity Asset Store editor tool: browse previously selected objects, bookmark assets and GameObjects, and quickly select objects hidden behind others.
PersonalDrawings: pencil, charcoal and chalk
A selection of my drawings, mostly in graphite pencil, with a few attempts in charcoal, chalk and white pencil.
ProFéérik Games: gameplay & tools programmer
Gameplay and tools programmer at Féérik Games: a cinematic mobile racing prototype, a one-shot camera tool built on Cinemachine, editor tools and spline-based level design.
PersonalSquirrel: PIXEL Challenge 2018 (Quebec)
48-hour game jam in Quebec: honourable mention, 2nd out of about forty entries in the student video games category.
Kugle CorpUnder: indie ant adventure game
An indie game born at Global Game Jam 2017, which I kept developing for a year while leading a small team.
ProPierre - Papier - Pixels: interactive 3D museum kiosks
Project manager of a 3D interactive application for the touch-screen kiosks of the Paul Valéry University Museum of Casts.
ProE-artsup: game design teacher
Game design teacher for first-year students during E-artsup's two-week video game creation session, from concept to finished game.
StudentBack Home: cooperative rope platformer (M1 project)
A cooperative 2D platformer for two players tied together by a rope, built around stable, fun and controllable rope physics in Unity.
StudentCorewar: graphical engine for a virtual machine battle
Epitech first-year project: programs battle inside a virtual machine. I built the whole graphics engine in C, with multithreading and particles.



