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Projects

A selection of what I've built over the years: professional work, Unity tools, game jams, indie games and student projects. Use the filters or the search to find one.

Kugle Corp
May 2021 · 2021 – 2024

Kugle: cosy gravity-platformer party game

Kugle Corp's flagship game: a cosy online gravity-platformer party game, cross-platform on smartphone and PC, where you collect, care for, breed and trade little creatures.

Kugle Corp

Gravity Platformer: patent

A Mario Galaxy-like gravity platformer system in Unity: Attractors, GravityOverrides, line editors and Zones. The prototype behind Kugle's gravity engine.

Pro
Dec 2020 · 9 months

Sumo Digital: Experienced Programmer (C++)

C++ programming on Sumo Digital's in-house engine for an unannounced AAA LEGO game: gameplay interactions between the player and the level, and UI integration.

Pro
Aug 2020 · 3 months

PlayMagic: Experienced Programmer (XIII Remake)

Experienced Programmer at PlayMagic: debugging XIII, the remake of the 2003 Ubisoft classic, before its release, then Unity tools, an FMOD sound refactor and Unreal Engine R&D.

Kugle Corp
· Work in progress

Tankistador: Galaxy Tank Battle

A Kugle Corp work in progress: an online galaxy tank battle. Play as a tank and fight! A modern take on my 2012 game Tankistador.

Asset Store
Sep 2020 · 2 months

Peek and Bookmark: Unity selection history & bookmarks

Unity Asset Store editor tool: browse previously selected objects, bookmark assets and GameObjects, and quickly select objects hidden behind others.

Personal
Dec 2017

Drawings: pencil, charcoal and chalk

A selection of my drawings, mostly in graphite pencil, with a few attempts in charcoal, chalk and white pencil.

Pro
Jan 2019 · 6 months

Féérik Games: gameplay & tools programmer

Gameplay and tools programmer at Féérik Games: a cinematic mobile racing prototype, a one-shot camera tool built on Cinemachine, editor tools and spline-based level design.

Personal
Apr 2018 · 48 hours

Squirrel: PIXEL Challenge 2018 (Quebec)

48-hour game jam in Quebec: honourable mention, 2nd out of about forty entries in the student video games category.

Kugle Corp
Jan 2017 · One year

Under: indie ant adventure game

An indie game born at Global Game Jam 2017, which I kept developing for a year while leading a small team.

Pro
Mar 2017 · 3 months

Pierre - Papier - Pixels: interactive 3D museum kiosks

Project manager of a 3D interactive application for the touch-screen kiosks of the Paul Valéry University Museum of Casts.

Pro
Nov 2016 · Two weeks

E-artsup: game design teacher

Game design teacher for first-year students during E-artsup's two-week video game creation session, from concept to finished game.

Student
Jun 2018 · Three months

Back Home: cooperative rope platformer (M1 project)

A cooperative 2D platformer for two players tied together by a rope, built around stable, fun and controllable rope physics in Unity.

Student
Feb 2015 · Two months

Corewar: graphical engine for a virtual machine battle

Epitech first-year project: programs battle inside a virtual machine. I built the whole graphics engine in C, with multithreading and particles.