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Lock And Place: Unity level design toolkit

Date: Nov 2020Duration: 2 weeks
  • Unity
  • Tools Programming
  • Editor Scripting
  • Published on the Asset Store

About the project​

Improve your level design workflow and drastically speed up placing props on a terrain or any kind of surface. It also enables quick level design iteration for planetoid games, by letting the Scene view camera rotate relative to your current selection.

The Placer​

The Placer lets you quickly place a prop, or any kind of GameObject, on the terrain and in your level.

  • Select a GameObject and press N (customizable), or click the new button in the Unity toolbar, then move your mouse around and place it wherever you want on the terrain.
  • Choose the object's rotation with the mouse scroll wheel.
  • Change its offset from the ground by holding Shift.

The Locker​

The second feature is a Scene view camera Locker: when you lock onto a GameObject, the Scene view camera follows it and rotates relative to its up direction.

Lock with Shift + L, a drag to the toolbar or a double-click.