My career
Gameplay & tools programmer, then founder and CEO of my own studio for five years.
Experience
- May 2021 – 20265 years

Kugle Corp · Paris · remote
Founder & CEOFounded a French indie studio making Kugle, Tamagotchi meets Pokémon meets Mario Galaxy: pet daily care, online open worlds and competitive modes on our own gravity 3D-platformer engine.
- Shipped a cross-platform online multiplayer game with Mirror (WebSockets): iOS, Android, Windows and macOS players in the same matches, server-authoritative game servers spawned on demand, lobbies, bots, networked triggers and animation sync
- Led 15+ people over 5 years: recruitment, mentoring and onboarding developers, code reviews, daily tasks
- Shipped the game from start to finish: fundraising, beta, pre-production, production, live service
- Cross-platform release: iOS, Android, Epic Games Store (Windows & macOS)
- Programmed the Unity / C# gameplay; built the "Galaxy engine": gravity tech, level design tools, AI pathfinding
- Profiling and optimization (Unity Profiler, Memory Profiler, Frame Debugger), Addressables, unit tests, Git workflow
- Built a build tool running 8 build pipelines: Epic Games Store (Windows & macOS), Steam, Android, iOS, game server, image generator and more
- Led the integration, API and blockchain work
- Raised $300k (crypto sales, equity investors, grants & accelerator)
- Ran a live game earning €5,000 / month for 6 months: community, token sale, regular updates, marketing
- Set the cute, all-audience art direction (Nintendo / Pokémon spirit)
- Dec 20209 months

Sumo Digital · Malta
Experienced ProgrammerC++ programming on Sumo’s in-house engine for an unannounced AAA LEGO game.
- Aug 20203 months

PlayMagic
Experienced ProgrammerDebugging XIII, the remake of the 2003 Ubisoft classic, during the last 3 months before release.
- Mar 20196 months

Féérik Games · Montpellier
Gameplay & Tools ProgrammerInvolved in the creation of 3 mobile games (one released) and a port, plus many tools that helped the production pipeline, including a 3D racing game from prototype to production.
Earlier experiences
Ekko (CNAM-ENJMIN)Oct 2018 · 4 months→
Incenti StudioJun 2018 · 3 months→
Squirrel (PIXEL Challenge)Apr 2018 · 48 hours→
Back Home (CNAM-ENJMIN)Jan 2018 · 3 months→
UnderJan 2017 · 1 year→
ECDCNov 2016 – Mar 2017 · 3 months→
E-ArtsupNov 2016 · 2 weeks (75 h)→
LaovilandJun 2015 · 6 months→
JB Créa2013
Kawenga2012→
Publicis Soleil2009
Education


Beyond gameplay
Entrepreneurship
Creating a company, business plans and pitch decks, fundraising and more.
Generative AI
Using modern AI tools (Claude, Copilot, Midjourney…), knowing when to use them, and when not to.
Web back / front
Enough HTML/CSS/JS/PHP/SQL to build websites, manage databases and connect everything to a game.
Also
Game jams and side projects for fun and practice · drawing · comfortable with Unix and the terminal.



