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My career

Gameplay & tools programmer, then founder and CEO of my own studio for five years.

Experience

  1. May 2021 – 20265 years

    Kugle Corp · Paris · remote

    Founder & CEO

    Founded a French indie studio making Kugle, Tamagotchi meets Pokémon meets Mario Galaxy: pet daily care, online open worlds and competitive modes on our own gravity 3D-platformer engine.

    • Shipped a cross-platform online multiplayer game with Mirror (WebSockets): iOS, Android, Windows and macOS players in the same matches, server-authoritative game servers spawned on demand, lobbies, bots, networked triggers and animation sync
    • Led 15+ people over 5 years: recruitment, mentoring and onboarding developers, code reviews, daily tasks
    • Shipped the game from start to finish: fundraising, beta, pre-production, production, live service
    • Cross-platform release: iOS, Android, Epic Games Store (Windows & macOS)
    • Programmed the Unity / C# gameplay; built the "Galaxy engine": gravity tech, level design tools, AI pathfinding
    • Profiling and optimization (Unity Profiler, Memory Profiler, Frame Debugger), Addressables, unit tests, Git workflow
    • Built a build tool running 8 build pipelines: Epic Games Store (Windows & macOS), Steam, Android, iOS, game server, image generator and more
    • Led the integration, API and blockchain work
    • Raised $300k (crypto sales, equity investors, grants & accelerator)
    • Ran a live game earning €5,000 / month for 6 months: community, token sale, regular updates, marketing
    • Set the cute, all-audience art direction (Nintendo / Pokémon spirit)
  2. Dec 20209 months

    Sumo Digital · Malta

    Experienced Programmer

    C++ programming on Sumo’s in-house engine for an unannounced AAA LEGO game.

  3. Aug 20203 months

    PlayMagic

    Experienced Programmer

    Debugging XIII, the remake of the 2003 Ubisoft classic, during the last 3 months before release.

  4. Mar 20196 months

    Féérik Games · Montpellier

    Gameplay & Tools Programmer

    Involved in the creation of 3 mobile games (one released) and a port, plus many tools that helped the production pipeline, including a 3D racing game from prototype to production.

Earlier experiences

Education

2017 – 2019

CNAM-ENJMIN

Master’s degree: Gameplay programming
Certificate (PDF) ↗
2014 – 2017

EPITECH

Bachelor: IT & computer science (C, C++, Unix)
Certificate (PDF) ↗

Beyond gameplay

Entrepreneurship

Creating a company, business plans and pitch decks, fundraising and more.

Generative AI

Using modern AI tools (Claude, Copilot, Midjourney…), knowing when to use them, and when not to.

Web back / front

Enough HTML/CSS/JS/PHP/SQL to build websites, manage databases and connect everything to a game.

English

Fluent (TOEIC 775), lived abroad for years.

Certificate (PDF) ↗

Also

Game jams and side projects for fun and practice · drawing · comfortable with Unix and the terminal.