/// /// MIT License - Copyright(c) 2019 Ugo Belfiore /// using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PerspectiveSwitcher { public class TransitionInformation : MonoBehaviour { [Tooltip("Time of Blend")] public float TimeBlend = 2f; [Tooltip("Ease Curve")] public AnimationCurve CurveEase = ExtAnimationCurve.GetDefaultCurve(ExtAnimationCurve.EaseType.EASE_IN_OUT); [SerializeField, Tooltip("Matrix setting 1")] public CameraData CameraOne = new CameraData(MatrixBlendData.MatrixType.PERSPECTIVE); [SerializeField, Tooltip("Matrix setting 2")] public CameraData CameraTwo = new CameraData(MatrixBlendData.MatrixType.ORTHOGRAPHIC); } }