///
/// MIT License - Copyright(c) 2019 Ugo Belfiore
///
using UnityEditor.Callbacks;
///
/// useful functions linked to the building process
///
public static class ExtBuildSettings
{
[PostProcessScene(0)]
private static void BuildCallBack()
{
EditorOnlyCleaning[] editorOnlyCleanings = ExtUtilityFunction.GetScripts();
for (int i = 0; i < editorOnlyCleanings.Length; i++)
{
editorOnlyCleanings[i].ExecuteBuildCleaning();
}
}
}