/// /// MIT License - Copyright(c) 2019 Ugo Belfiore /// using UnityEditor.Callbacks; /// /// useful functions linked to the building process /// public static class ExtBuildSettings { [PostProcessScene(0)] private static void BuildCallBack() { EditorOnlyCleaning[] editorOnlyCleanings = ExtUtilityFunction.GetScripts(); for (int i = 0; i < editorOnlyCleanings.Length; i++) { editorOnlyCleanings[i].ExecuteBuildCleaning(); } } }