Lead, gameplay, tool
Leadership & production
Five years as founder & CEO: hired and mentored a team of 15+ people over time, ran code reviews, managed scope, budget and a $300k fundraising, then shipped and ran a live online game.
Gameplay & multiplayer
From game feel to netcode: 3C, cameras, physics-based movement and AI (behavior trees, state machines, pathfinding), up to server-authoritative online multiplayer with Mirror (lobbies, bots, networked triggers and animation sync).
Tools & pipeline
Editor tools that let designers iterate without a programmer, a build tool running 8 pipelines (Epic, Steam, iOS, Android, game servers), CI/CD, profiling and optimization. Several tools on the Unity Asset Store.

- Founder & CEO for five years: I took a game from fundraising to a live online game, and grew from gameplay programmer to team leader and company director.
- Shipped an online multiplayer game with Mirror: server-authoritative game servers spawned on demand, lobbies and bots.
- A programmer with a knack for explaining things: I mentored and onboarded developers and ran code reviews, and I love working with artists and game designers.
- Proactive and autonomous, aware of a game’s scope and production problems: I estimate my time, and the team’s, reliably.
- Technically: Unity and C# expert, solid base in C and C++; profiling (Unity Profiler, Memory Profiler, Frame Debugger), Addressables, CI/CD, unit tests, Git.
Kugle Corp
Professional experience
Unity tools & techniques
My top 10 skills
Unity / C#
production code · clean & maintainable · 10+ years
Gameplay systems
3C · game feel · cameras · physics · prototyping
Game design
mechanics · player experience · teaching
Multiplayer / netcode
server-authoritative · Mirror · cross-platform · lobbies · bots
Architecture
scalable · modular · technical direction
Performance & profiling
Unity Profiler · Memory Profiler · Frame Debugger · debugging
Editor tools & pipeline
build pipelines: Epic, Steam, iOS, Android, servers · CI/CD · tools for designers · Addressables
Leadership & mentoring
team of 15+ · mentoring · code reviews · ownership
AI & pathfinding
behavior trees · state machines · A* · steering · bots
C++
AAA · engine · rendering
Contact
Looking for a gameplay programmer, a tools programmer or a technical lead? Get in touch.
ugo@belfiore.fr · Discord: usernameHed
















